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1. Yet another solution to Insta bookmarks. - in Player Features and Ideas Discussion [original thread]
Originally by: Deja Thoris No no no. Skill based "solutions" will penalise new players. I have many skills maxed, I can afford to train this to 5 asap. New players cant and they are the ones who will get spanked. Think it through !!! ...
- by Lynn Kyle - at 2005.06.21 00:04:00
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2. Fix to combat ore thieves. - in Player Features and Ideas Discussion [original thread]
Originally by: Deja Thoris When looking at ideas think about "what if"? What if someone enters the wrong password? Under number 5 someone would be buggered. Therefore your idea sucks because dev's have to take all sides of something into...
- by Lynn Kyle - at 2005.06.21 00:03:00
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3. Crew a new look. - in Player Features and Ideas Discussion [original thread]
A potential balance for this would be to require differing pay levels based on the crew level, say 50 * crew level * a base pay per month. For example a gunnery crew pay scale might be: level 1 50K / month level 2 100K / month level 3 150K / mo...
- by Lynn Kyle - at 2005.06.20 21:19:00
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4. Yet another solution to Insta bookmarks. - in Player Features and Ideas Discussion [original thread]
Although I am a fan of insta-bookmarks, here is what I see as a reasonable compromise: 1. Create a new skill; perhaps named "Warp Precision". For balance, require Warp Drive Operation V as a prerequirement. 2. Limit the minimum distance to a larg...
- by Lynn Kyle - at 2005.06.20 20:33:00
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5. Fix to combat ore thieves. - in Player Features and Ideas Discussion [original thread]
Ore theves are an anoying part of the game. Here are some suggestions to allow miners to combat them: 1. Make ore thieves lose security rating by stealing (maybe base the security rating loss on the value of the ore stolen). 2. Permit pod killing...
- by Lynn Kyle - at 2005.06.20 20:23:00
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6. After market modifications to ships. - in Ships and Modules [original thread]
Have the Eve developers ever considered allowing modifications to either current ship designs or ships after purchase? For instance, alter a blue print for the Cormorant (Caldari destroyer) to allow 5 turrets and 3 missiles? Another option would...
- by Lynn Kyle - at 2005.06.14 19:13:00
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7. Turret Optimal Range. - in Ships and Modules [original thread]
The optimal range of a turret (say a 125 carbide railgun I) changes when I fit it to my ship. Specifically, it is 10K before fitting and 5.6K after fitting. Why is this? Is this a bug?
- by Lynn Kyle - at 2005.06.13 21:09:00
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8. R.U.S.H is a pirate corp. - in Crime and Punishment [original thread]
R.U.S.H is definately a pirate corp. I was targeted and pod killed by two R.U.S.H members while passing through .4 space after completing an NPC courier mission. I suggest POS for all R.U.S.H members.
- by Lynn Kyle - at 2005.06.13 19:13:00
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